Spoilers: Mid game
Abiotic Factor Chemistry: Coatings, Tinctures and Flasks
Choose an Abiotic Factor coating, tincture or flask by effect, with Acid Coating, Restorative Tincture and Pheromone Flask examples and workstation links.
Choose an effect before spending materials
Table tip: On narrow screens, swipe sideways within the table to see all columns.
| Your problem | Family and example | What to do with the result | Important limit |
|---|---|---|---|
| You want additional weapon damage | Acid Coating — coating | Apply it to a weapon through the item’s context menu | It modifies the weapon; it is not a healing drink or thrown acid flask |
| You need to recover health | Restorative Tincture — tincture | Consume the tincture for its healing effect | The effect ends on reaching full health; save it until healing is useful |
| You want to tame a suitable creature | Pheromone Flask — flask | Throw it to temporarily pacify the target, then feed it | Pacification is not completed taming; prepare the required food first |
Choose the product by what you need to do: apply a weapon effect, drink a tincture, or throw a flask.
Which workstation do you need?
Raw materials → Distillation Bench → reagents → Chemistry Bench → usable concoction.
The Distillation Bench processes eligible raw items. Its output is a reagent, not automatically a usable potion. The Chemistry Bench combines named reagents in measured doses.
| What you currently have | Your next action |
|---|---|
| Only a desired effect | Choose an example below and write down its reagent requirements |
| Raw materials but no reagents | Find accepted inputs and yields in the distillation lookup table |
| The correct reagents | Follow the mixing procedure and failure checks |
| A finished Pheromone Flask | Follow Pest taming and feeding instead of throwing it without food ready |
Check a recipe against your supplies
| Target | Named reagent doses | Output | Next step |
|---|---|---|---|
| Acid Coating | 6 Unstable + 6 Boiling + 6 Alien Distillation | 1 coating | Apply to a compatible weapon |
| Restorative Tincture | 2 Vigorous + 1 Void + 2 Alien Distillation | 1 tincture | Drink to recover health |
| Pheromone Flask | Use the complete reagent shopping list and mixing walkthrough | 2 flasks per batch | Chemistry Bench worked batch |
Acid Coating and Restorative Tincture each take 15 seconds to mix. Quantities are reagent doses, not counts of raw animals, mushrooms or scrap. Do not substitute six raw items for six doses without checking their yield.
For example, Alien Distillation can come from Raw Pest, but that same item can also be food. A Mushroom Peccary Skull can be distilled or saved for a Mushroom Farm. Reserve construction and meal supplies before processing the rest.
Use the Chemistry Bench guide to build the station, measure reagents and start your batch.
If you produce an Unstable Flask
An unintended Unstable Flask is not the desired concoction under a different name. Stop and check the reagent identities, individual doses and recipe before spending another batch; a failed combination can cause a small explosion.
Keep the recipe arrangement unchanged while checking reagent names and doses. Use the Chemistry Bench troubleshooting section to work through an unexpected result.
Switching to a different concoction
When changing products, use the new product’s recipe. Different concoctions require their own reagent types and doses.
